Reactive Blend Studio
Blending dreams. Crafting games.
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Scary Pet

Banner Scary Pet

About

Scary Pet is an immersive horror game where you take care of a mysterious creature. However, as time passes, the pet begins to show strange behaviors. Will you be able to uncover the secrets behind this eerie companion? The game blends suspense and strategy, challenging players to make critical decisions that affect the outcome. With stunning visuals and a haunting soundtrack, Scary Pet delivers an unforgettable horror experience.

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Studio

About Reactive Blend

Founded in 2025 by Ariel Aguilar and Martín Ibarra, Reactive Blend is a game studio born in Rosario, Argentina, where creativity meets retro-modern magic. We're not just developers—we're a dynamic duo of multi-discipline creators.

Ariel mixes code with music and sound design, while Martín dual-wields programming and artistry, crafting 2D/3D worlds with pixel-perfect charm—proving that in our studio, even the code has a creative heartbeat.

What Makes Us Unique?

Hybrid Mechanics, Retro Soul: We blend nostalgic aesthetics with modern tools, crafting games that feel like a warm hug from the past—with a fresh, tech-savvy twist.

Narrative Adventures: Our passion lies in storytelling, wrapped in indie-sized packages with big imagination.

Collaboration Over Chaos: We let ideas bounce around freely to catch those 'wow' collisions that shape-shift into unique Reactive-Blend adventures.

For Players Who Crave More

We design for curious minds hungry for fresh twists. Think of our games as a love letter to the past, rewritten with modern ink—retro vibes, hybrid gameplay, and stories that stick with you.

Behind the Scenes

Tools of the Trade: Blender, Godot, C#, and Reaper fuel our alchemy.

Workflow Philosophy: No rushing here! We let ideas simmer, ensuring every project is a labor of love.

Join the blend

While we're busy brewing our debut title (stay tuned!), we're excited to connect with players who value innovation and bold ideas. Follow our journey and let's redefine what games can be—one experiment at a time.

Team members

Kay Garland

Lead Designer

Larry Parker

Lead Marketer

Diana Petersen

Lead Developer

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